Hello, Lords, We’re excited to share the updates we've prepared to enhance your gaming experience on 07/03(Wed) for a more enjoyable time in-game, here are the full details of what's coming. Please find the detailed information below. ■ Challenger Season Kingdom Reassignment [New Draw System For Kingdom Reassignment] • A new draw system for Kingdom Reassignment will be introduced for the Challenger Season. • Top Kingdoms from each Server (ranks 1-4) will now have reassignment draw rights granted to members of rank R4 and above. ※ Introducing the Challenger Season Kingdom Reassignment Draw Announcement [Click Here] ■ Kingdom Clash Battle [Knight and Troop Restriction System] • Certain Knights and troops will be restricted during Kingdom Clash Battles. ■ Knights [Knight Growth Expansion] • Knight Promotions will be extended to a maximum of 13 stars. [Knight Unique Equipment Promotion Expansion] • Knight Unique Equipment promotions will be extended to a maximum of 7 stars. ■ Lord Equipment [Adjustments to Lord Equipment Sub-Stats] • War Equipment Sub-Stats will be updated: - The grade of Sub-Stats for '[All Soldier Types] ATK (Against Troop)' and '[All Soldier Types] ATK (Castle ATK)' will be upgraded to S. - The values for these Sub-Stats for '[All Soldier Types] ATK (Against Troop)' and '[All Soldier Types] ATK (Castle ATK)' will be increased. • Enhancements to Craftsman Equipment Sub-Stats: - The values for Sub-Stats like '[Soldier] All Soldier Types Training Time', '[Soldier] Swordsman Training Time', '[Soldier] Archer Training Time', '[Soldier] Spearman Training Time', and '[Soldier] Cavalry Training Time' will be increased. [Combat Power Balance Improvements for Lord Equipment] • The Combat Power balance will be enhanced at higher Equipment tiers. [Congratulatory Mail for Acquiring High-tier Lord Equipment] • A Congratulatory email will be sent upon acquiring Lord Equipment of Tier 6 A-grade or higher. ■ Soldiers [Combat Power Enhancement for Higher Tier Soldiers] • The Combat Power of Soldiers of Tier 8 and above will be increased. - In the main Combat Power menu, the displayed Combat Power for Soldiers of Tier 8 and above will be increased to better align with their actual performance. (*Added) - The Combat Power values for troop formations will remain unchanged. (*Added) ■ Black Magic [Enhancements to Contribution from Black Magic Donations] • The maximum Season Contribution achievable through Black Magic donations will be increased from 200,000 to 500,000. ■ Bug Fixes • Fixed an issue where Combat Power was not accurately reflected during the Upgrade and Enhancement of Lord Equipment. • Fixed an issue preventing Beasts from returning after using skills to capture a Castle. • Fixed an issue preventing research attempts with a 10% to 90% probability. • Fixed a display error where the Lord Portrait did not appear correctly in the Kingdom Support popup window. • Fixed an issue preventing the reset of Lord Traits after Kingdom Reassignment. • Fixed an issue preventing the construction of some Lords' Production Management Centers. • Fixed a scoring reflection error following the conclusion of a Kingdom Clash Battle. ※ The game will not be accessible during server maintenance. ※ Update contents are subject to change based on internal circumstances, and any changes will be announced through this notice. ※ Guests are advised to link their accounts before the update to avoid account loss. Thank you.
07-02-24Hello, Lords, We’re excited to share the updates we've prepared to enhance your gaming experience on 06/26(Wed) for a more enjoyable time in-game, here are the full details of what's coming. Please find the detailed information below. ■ Lord Traits [Lord Traits Overhaul] • Lord traits are now organized into categories: War, Craft, Production, and Growth - Traits reset at the start of each Season and you can choose only once per Season. • Select a specific Occupation within each trait category: - War traits are classified into roles such as Damage Dealer, Tanker, and Support. - Craft traits include Craftsman Technician, War Technician, Protection Technician, and Judgment Technician. - Production traits include Agriculture Specialist, Mining Specialist, and Stock Farming Specialist. - Training traits include Training Captain and Dragon Trainer. - Traits can be reset to select different jobs within the category. • Earn points by leveling up your Lord to upgrade buff levels. • Once you learn support buffs, you can offer these buffs to fellow Kingdom members through Kingdom Support. ■ Buildings [Expansion of Academy Levels] • The maximum level for the Academy will be increased to Lv. 32. - This includes the introduction of five new Soldier and Knight Research types. [New Decorations] • Six new types of Village Decorations will be added. - This Includes 1 road type, 2 flower types, and 3 streetlight types. ■ Kingdom Clash Battle [Seasonal Kingdom Clash Battle] • The Kingdom Clash Battle is now organized seasonally. - Each league runs on a quarterly basis, with applications open until the 10th week. - Applications can be canceled up until the 10th week for Kingdoms that haven't participated in a Kingdom Clash Battle. - Applications open on Wednesdays, and battles occur on Thursdays. - If an applying Kingdom fails to attend, it counts as a loss. Kingdoms without opponents due to their scheduled opponents not participating will be matched with Foreign Kingdoms. - Applying Kingdoms can confirm participation up to 30 minutes before starting. [Improvements in Kingdom Clash Battle] • Opponents are matched based on Kingdom Clash Battle rating points, which are reset each Season and fluctuate based on the result of the battle. - Rankings within the Kingdom Clash Battle are tiered. • The Cold Game system concludes battles early if a Kingdom reaches 40,000 points first. - Enhanced placement of Villages upon entering Kingdom Clash Battles. - Improved visibility of win/loss statuses and scores. • Rewards are distributed based on the tier reached at the end of the Kingdom Clash Battle Season. ■ Content [Siege Raids] • Lords can now see the creator of each stage from the external menu during Siege Raids. • Inside the raid stages, Lords can access a list of restricted Knights. • The display of the minimum number of participants required for stage waiting rooms will be changed. • In Siege Raid stages, Foreign Kingdoms at Lv. 25 or higher will deploy beasts. [Dragon Castle Siege] • New "Cold Game" rules are introduced: - The Siege will end early if there is a score difference of over 40,000 points between the top two Kingdoms, or if one Kingdom reaches 100,000 points first. • Durability and defense stats for Dragon Castle gates and Fortresses are adjusted for the Challenger Season. [Contribution Rewards] • The required minimum contribution score varies by Season and type of content: - If a Kingdom member's total contributions fall below the minimum score, the rewards they receive will be adjusted accordingly. > Siege: 10,000 points for Season 1; 40,000 points for Season 2; 70,000 points for Season 3; 100,000 points for Challenger Season. > Kingdom Raid, Kingdom Clash Battle, Siege Raid: 10,000 points for all Seasons. [Arena] • A new "Revenge" feature will be added to the Battle Logs. [Season Pass] (*Added) • Each Season Pass now offers additional rewards beyond Lv. 71. • The Week 3 mission "Research" has been updated to "Black Magic Research." • Changes are being made to some rewards within the Season Pass. • Existing Season Passes will remain unchanged, and the modifications will take effect starting the next season. [Siege] (*Added) • The protection period following the conclusion of Siege battles will be adjusted to 1 hour. ※ Please note that we are updating the relevant help content soon. Stay tuned for the changes. ■ Lord Equipment [Adjustments to Lord Equipment Sub-Stat Grades and Values] (*Added) • Changes are being implemented to the Sub-Stats of Protection Equipment: - The grades for the Sub-Stats '[All Soldier Types] ATK (Castle DEF)’ and [All Soldier Types] DEF (Castle DEF)‘will be upgraded to S. - The values for the Sub-Stats ‘[All Soldier Types] ATK (Castle DEF)’, ' [All Soldier Types] DEF (Castle DEF)', ' [All Soldier Types] Crit DMG (Castle DEF)‘', ' [All Soldier Types] ATK (Village DEF), '[All Soldier Types] DEF (Village DEF),', and '[All Soldier Types] Crit DMG (Village DEF),' will be enhanced. ■ Convenience Improvements • The option to craft Knight Unique Equipment materials is now available. • The Unique Equipment effect for Knight 'Sigurd' will be enhanced: - Sigurd: Light Shard: Skills now have an n% chance to stun enemy Beasts for n seconds and increase ATK against Beast for n seconds. • Dragon Scales will be added as a new Alchemy material. • A vertical chat mode feature will be added. • Improvements will be made to the text in the Server transfer condition popup. • The issue preventing the search of Undead Camps will be resolved. ※ The game will not be accessible during server maintenance. ※ Update contents are subject to change based on internal circumstances, and any changes will be announced through this notice. ※ Guests are advised to link their accounts before the update to avoid account loss. Thank you.
06-25-24Hello, Lords, We’re excited to share the updates we've prepared to enhance your gaming experience on 06/12(Wed) for a more enjoyable time in-game, here are the full details of what's coming. Please find the detailed information below. ■ Dragons [Dragon Adventure Level Expansion] (*Added) • Dragons at Lv. 80 to 100 can now go on adventures. - Rewards for adventures at Lv. 80 and above will all be in Crystals. [New Dragon 'Zephyrus' Added] • Can be acquired by hatching a Shining Dragon Egg. • This Dragon is exclusive to Cavalry Knights. • Zephyrus debuts as a 5-star, Lv. 50 Dragon in its adult Evolution Stage. • It provides a skill damage shield for its assigned troops and delivers powerful damage to Swordsmen. [New 'Shining Dragon Egg' Introduced] • Starting from Season 3, you can craft the Shining Dragon Egg with 2,000 Dragon Soul Shards and 250 Dragon Scales. • There's a 50% chance to obtain Zephyrus upon hatching this egg. ※ [NOTICE] The Chance of Winning Items – Dragon [Click Here] ■ Building [Expansion to Building Level] • Level 32 is introduced for the Palace, Knight Hall, Training centers, and Gate. • This allows for training of Tier 10 Archers. ■ Siege Raid [Improvements to Siege Raids] • War declarations in the Central Region are now restricted based on stage progression. • Each Season requires clearing a different number of stages. - Additional details will be included in the Siege Raid rules. • Enhancements made to the stage structure and balance, including adjustments to the placement and difficulty of Foreign Kingdoms within each stage. • Updates to the information displayed in the stage results window, including details on additional points obtained and objectives for each stage. • Push notifications will no longer be sent to Kingdom members who did not participate. [Bug Fixes to Siege Raid Issues] • Resolved an issue where bookmarks were not being created. • Resolved an issue where Lords' Villages were mistakenly relocated to incorrect locations upon accepting Kingdom invitations that required Regional Transfer Tickets. • Addressed balance issues with Foreign Kingdoms within Siege Raids. • Resolved a bug preventing the conquering of raid Castles. • Resolved an issue with the scouting Owl's abnormal speed. ※ Progress in Siege Raid stages will be reset during maintenance, and special compensation will be offered following the update. ■ Challenger Season [Challenge Season to Challenger Season] • The Challenge Season is renamed to Challenger Season, with some changes to rewards. - Biorn’s Soul Shards awarded for Season Kingdom & Lord rewards are changed to Saqr’s Sould Shards. - Season Lords achieving 1st rank will now receive an egg of Zephyrus. ■ Undead Castle [Balance Adjustments for Undead Castle] • The healing intervals for the Watchtower and Gates of the Undead Castle will be adjusted. - Recovery times will be decreased. - The amount of HP restored will be increased. ※ The game will not be accessible during server maintenance. ※ Update contents are subject to change based on internal circumstances, and any changes will be announced through this notice. ※ Guests are advised to link their accounts before the update to avoid account loss. Thank you.
06-11-24Greetings to all the Lords who have continued to show great interest and affection towards Dragon Siege. We are the development team behind Dragon Siege, and we've been hard at work incorporating your valuable feedback to improve your gameplay experience. We're excited to share a sneak peek of both the new content we're developing and some updates to our existing features. Your enjoyment is our priority, and we're committed to enhancing your experience with each update. Now, let’s delve into the exciting updates we have in store. 1. Upcoming New Content First off, we're thrilled to introduce a new Dragon protector of the Dragonia continent. We're also expanding your growth opportunities. Following our upcoming update, Knights will be able to be promoted up to 12 stars. *You can look forward to the 12-star Knight Promotion expansion in an update coming early July. (*Added) Building upgrades are becoming more robust too, with the ability to upgrade your Palace and other buildings up to Lv. 32. This June, we'll be rolling out a new tier 10 archer, which can be produced at the Lv.32 Archery Range, making your archer troops more powerful than ever. We remain dedicated to providing ongoing growth opportunities, so stay tuned for more exciting developments. 2. Lord Traits Update We're revamping the Lord Traits system to make your role within the Kingdom more dynamic and enjoyable. Every Season, you can select from a variety of traits, which will be reset at the end of each Season to keep the gameplay fresh. We're starting with four main traits: War, Craft, Production, and Growth, but these may change based on development progress. You'll be able to reset or switch between professions within the Season itself, allowing for flexibility and new strategies. 3. Enhancements to Siege Defense Battles We’re enhancing our Siege defense capabilities. As we carefully balance offense and defense, we plan to introduce these changes step-by-step. Our update will first include faster repairs for Gates and Watchtowers, adding new dynamics to Siege encounters. Stay tuned for more updates as we continue to bolster our defenses. 4. Kingdom Clash Battle Seasons Currently, Kingdom Clash battles are held as single matches using 1:1 matchmaking at the start of each league. We're excited to announce that we plan to transition these battles to a seasonal format, allowing you to face a broader array of opponents. With the new Seasonal system, each Kingdom can accumulate points and climb the ranks, similar to an Arena setup. Matchmaking will be based on Kingdom rankings and scores rather than just Combat Power, providing a more strategic and balanced competition. This Season model is just the beginning. We’re planning to expand into tournament-style battles to crown the ultimate Kingdom in future updates. Your engagement is crucial to us. We're constantly evolving and adapting to ensure you have the best possible gaming experience. Thank you for your continued support and enthusiasm. ※ Please note that the information Shared in this Developer’s Note may be subject to change based on future development process and internal circumstances
06-03-24Hello, Lords, We’re excited to share the updates we've prepared to enhance your gaming experience on 05/22(Wed) for a more enjoyable time in-game, here are the full details of what's coming. Please find the detailed information below. ■ Knights [New Mythic Archer Knight 'Saqr' Added] • Saqr uses skills that deal extra damage and stun enemies over a wide frontal area. • Obtainable through Premium summoning and Knight Soul Shard Synthesis. [Additional Knight Unique Equipment Added] • Unique Equipment and slots for Knights Sigurd, Aaron, and Annabelle are now available. - New Knight stories and missions will be added. • 6 star Knight Unique Equipment will be added. [Miscellaneous] • The display of Knight Unique Equipment effects will be improved. • A feature to restore Stamina from the ‘Assign Troop’ page will be added. ■ Kingdom Content [New Kingdom Content: Siege Raid] • Siege will be conducted based on stage-specific conditions and rules. • Castle Siege Points are required to progress through stages and are consumed at the start of each stage. • Victory is achieved by conquering all Castles within the time limit; failure occurs if any Castles remain unoccupied. • Rewards are given based on contributions at the end of the 'Siege Raid'. - You can obtain Siege Contribution points and rewards based on stage completion and failure. - Bonus points are added to Season Contribution points obtained in battle and displayed in the results. - Rewards are given according to contribution rankings after the stage ends. ※ Only one stage can be activated per Kingdom. ※ Kingdoms with fewer than five members cannot proceed. ※ Creating a waiting room is not possible if there are insufficient Castle Siege Points. ※ If the raid is not started within the time limit after creating the waiting room, it will be automatically disbanded. ※ If the Lord who created the waiting room leaves, the next participant will be given authority. ※ Resources and troops used during the Siege Raid are consumed just like in the Field. ※ If you leave during the raid, you cannot return. [Kingdom Clash Battle Improvements] • You can obtain Season Siege Contribution points based on Kingdom Clash Battle results. - Additional point amounts vary depending on the outcome. • The rewards for Kingdom Clash Battle contributions, such as 'Accolon's Soul Shards', will be increased. [Kingdom Features] • If a member appointed as Castellan is expelled, leaves, or goes dormant, the Castle is returned to the Kingdom's ownership. • Kingdom Bookmark registration system in the field will be improved. • Kingdom Notice screen will be enhanced. - An issue where text font size was abnormally displayed will be resolved. - A scrolling function will be added to Kingdom notices. - The feature to copy Kingdom Notice content will be added. ■ Lord Equipment [Set Effects for Lord Equipment Added] • New set effect for 6 tier Judgment Equipment will be added. - ATK increase buff against Beasts. [Miscellaneous] • Equipment lists will now be sorted by Lord Equipment grade. • The feature to view other Lords' Equipment in the Arena will be added. • The feature to view Lord Equipment details in congratulatory mail will be added. ■ Dragons [Improvements to Dragon Adventures] • The number of Crystals obtainable from sending Dragons on Adventures will be increased based on their Appetite stat grade. • A lock feature for sending Dragons on Adventures will be added. [Miscellaneous] • The Dragon Training content will now display the minimum and maximum Exp points obtainable. • Owned Dragon Scales of all grades will be combined into one type. - 4 Dragon Scales (Uncommon) will be converted to 1 Dragon Scale. - 1 Dragon Scale (Rare) will be converted to 1 Dragon Scale. - 1 Dragon Scale (Heroic) will be converted to 3 Dragon Scales. ※ Unclaimed Dragon Scales after production will be converted and sent by in-game mail. ※ The required quantity for crafting Region Transfer Tickets will be adjusted based on the updated Dragon Scale conversion. ■ Research [New Research Items 'Dragons' Added] • 9 new Research items related to Dragons will be introduced. ■ Rankings [New Ranking Categories Added] • The rankings based on Beasts possessed by Kingdom Members will be added. • The rankings for Kingdom Raid progress will be added. • The rankings for Kingdom-level Black Magic Donation will be added. • The rankings for Black Magic Donation within the Kingdom will be added. ■ Convenience Improvements [Challenge Season Server Transfer Ticket Added] • Can be used within 3 days after the start of the Undead King's Retaliation Chronicle in the Challenge Season. • Usable once per season. • Can be crafted using Dragon Scales and Crystals. Required quantities vary by Palace level: Lv. 1-20: 5 tickets Lv. 21-25: 10 tickets Lv. 26-28: 15 tickets Lv. 29-30: 20 tickets Lv. 31: 30 tickets [New Acquisition Sources for Season Lord (Individual) Siege Contribution Points] • You can obtain Season Lord Siege Contribution points through Kingdom Clash Battle, daily Black Magic donations (limited), Kingdom Raid Elemental kills, and Siege Raid progress. [Chat] • A chat window will be added to Puzzle content. • The display of Lord names will be improved in chat and mail. • 3 new chat emojis will be added. [UI] • The Kingdom Declaration of War Points and Castle Ownership Points will now be displayed in the Base Castle Info section in the Central Region. • A grade will be displayed when clicking on animals in the village. • A soldier tier will be displayed in the training center Info. • The distinction between item icons for selected and random Knight Soul Shards will be improved. • The final confirmation page will appear when using Server Transfer Tickets. • Gift tab will be added to the mailbox. [Craft] • Guidance messages when crafting Knight Exp will be improved. • The feature to delete your own crafted Alchemy recipes will be added. ■ Miscellaneous (*Added) - Pigs will be replaced with sheep. - 'Pork' will now be labeled as 'Meat.' - Hunting animals in the Village (except for deer) will now yield 'Meat.' - 'Pub' will now be labeled as 'Inn.' ※ The game will not be accessible during server maintenance. ※ Update contents are subject to change based on internal circumstances, and any changes will be announced through this notice. ※ Guests are advised to link their accounts before the update to avoid account loss. Thank you.
05-21-24Hello, Lords, We’re excited to share the updates we've prepared to enhance your gaming experience on 04/17(Wed) for a more enjoyable time in-game, here are the full details of what's coming. Please find the detailed information below. ■ Lord Equipment [New Crafting Item] • You can now craft Tier 5 and 6 war equipment. - Tier 5 war equipment is available from Palace Lv. 23. - Tier 6 war equipment is available from Palace Lv. 24. [Equipment Crafting Difficulty Adjustments] • We're reducing the required materials for crafting equipment kits by half. - The amount of Wool required for the Equipment Kit (Basic) will be halved. - The amount of Cotton required for the Equipment Kit (Intermediate) will be halved. - The amount of Deer Hides required for theEquipment Kit (Advanced) will be halved. [Sub-Stat Buff Enhancement] • The S-grade Sub-Stat buff effect for Tier 4 ~ 5 Craftsman will be enhanced. • The S-grade Sub-Stat buff for Tier 4 ~ 6 Protection, Judgment and War Equipment will be enhanced. [Equipment Combat Power] • New Combat Power will be added to Lord Equipment by Tier [Other Improvements] • The main Sub-stat display for Lord equipment will change from S-grade to SS-grade. - below the SS-tier will no longer be visible. ※ This is a display change; the effects of the Sub-stat remain the same. • A new feature to view other Lord’s Equipment will be added. • UI will be Improved for detailed Equipment effects visibility: - Equipment effects and set effects are now displayed separately. - Set effects from previous/next tier Equipment are also shown. ■ Knight Equipment [New Unique Equipment System] • The Unique Equipment and Equipment slots will be added for Alex, Baldr, Beth, Nasser, Declan. - Unique Equipment slots will appear but remain locked when the Knight reaches 6 stars - At 7 stars, both the Unique Equipment slots and the Equipment itself will be unlocked. - You can gather materials from new story missions to promote Knight's Unique Equipment [Unique Equipment Promotion System] • New story missions to obtain promotion materials for Unique Equipment will be added to the Knight Background - A checkbox to manage missions in the Knight Background will be added. - Completing a story mission will grant you Unique Equipment Promotion materials, which will be stored in the Unique Equipment tab of your inventory. - The initial grade of Unique Equipment is 'Heroic,' and it can be promoted from 1-star to a maximum of 5-stars. > You can adjust the promotion probability by selecting the amount of material, similar to Knight Promotions. > The Unique Equipment of 7-star Knights can be promoted up to 4-stars. > The Unique Equipment of 8-star Knights can be promoted up to 5-stars. ※ You can select only one Knight type at a time to proceed with missions. ※ Missions can be paused and resumed later. ※ Story missions will not progress during Knight Clash battle. [Others] • A Unique Equipment tab will be added to the Inventory. • The way to read Knight stories in the storybook will be changed from horizontal scrolling to page-turning. • Prior-Notice on ‘Banner of the Chief’ Skills for Alex: - The triggering probabilities for the skills of Alex's Unique Equipment, the ‘Banner of the Chief’, are set at 10%, 12.5%, 15%, 20%, and 30% for stars (1 through 5, respectively). • Future updates will allow you to check these probabilities directly in-game. ■ Village Expansion [Building Level Division Upgrade System] • Buildings above certain levels can now be upgraded in multiple stages, with materials and time requirements divided accordingly. • Buildings applicable for the level division upgrade system are: - From Lv. 24: Palace, Dragon Alter, Knight Hall - From Lv. 25: Gate, Academy - From Lv. 26: Swordman/ Spearman/ Archery/ Cavalry Barracks, Siege Weapon Workshop, Clock Tower - From Lv. 27: Market, Storage, Hen house, Cowshed, Greenhouse, Fish Farm - From Lv. 29: Mine, Jewel Mine [Animal Breed Tier Expansion] • The breeds of chickens and sheep can now be expanded up to tier 8. ■ Kingdom Content [New Kingdom Raid Boss] • New boss ‘Golden Goblin’ will be added. - This boss appears at a low chance when summoning Elementals of level 5 or higher. • Combat Style with the 'Golden Goblin': - When the battle starts, three 'Golden Goblins' are summoned onto the Field. - The Golden Goblin moves to a random nearby location once a certain amount of HP is depleted. - The raid battle concludes once all three summoned Golden Goblins are defeated. • Defeating the Golden Goblin grants Gold and Coins. ※ Rewards will be granted exclusively to Lords who have accumulated certain amount of Contribution points by participating in attacks against the 'Golden Goblin'. [Black Magic/Purification System Adjustment] • The maximum effect of Black Magic will be capped, and the maximum effect of Purification will be adjusted. - The maximum effect of Black Magic applied to a Kingdom is now capped at -150%. - The maximum effect of Purification will be adjusted to 150% (based on level 15). • Black Magic Effects will no longer apply to Arena battles ※ Updates will ensure that Black Magic effects are no longer applicable in the Arena battle. However, the Combat Power stats of the already formed Arena Troops will not immediately reflect this change. ※ To ensure accurate Combat Power, please reorganize your Arena Troops after the update. It is recommended to do this reorganization at least once. [Castle Ownership / Kingdom Declaration of War Points Revamp] • The Castle ownership points for Base Castle will be increased to 5 points • The Castle ownership points for Castles in Borderlines will be increased to 2 points • Declaration of War against Castles in Central Region will now consume 2 Kingdom Declaration of War points ※ Each Kingdom can hold a maximum of 50 Castle ownership points. If this limit is exceeded, no additional Castles can be conquered. ※ The display of Castle ownership points within the Base Castle information screen will be improved in a future update. [Other Improvements] • UI will be improved to display major rewards available at each level of Elementals. • The summoning scroll popup will now briefly display information on dead/missing soldiers. ■ Craft System [New Manufacturing System] • Starting in Season 2, a new system will be added to allow for a 10% chance to produce ten times the output when crafting. - A checkbox to attempt a tenfold yield will be added to the regular Craft interface. - This system will not apply to crafting that involves cooldowns, Gem consumption, or Lord Equipment. - If the craft attempt fails, the materials used are not returned. - This can stack with the existing system that doubles the output, potentially yielding up to twenty times the output. - Successful tenfold crafting also multiplies the experience gained by ten; however, no experience is gained if the attempt fails. [Alchemy System Revamp] • Lords' registered alchemy recipes will be pinned at the top of each category. • The items 'Soul Crystals,' Foreign Kingdom Emblems', and ‘Essence of the Undead (Legendary)’ are now usable as materials in certain Alchemy recipes, specifically in Crystal, Dragon Soul Shard Alchemy but not in Diamond alchemy. • The limit on the number of times a recipe can be registered now applies across all categories. - This changes from a previous limit of five registrations per individual category to a total limit of five registrations across all categories. ※ Previously registered recipes will be maintained, and the new registration limit will apply to recipes registered after the update. ■ Kingdom Clash Battle (Beta) [Battle Participation System Revamp] • You can now apply to participate in Kingdom Clash Battle up to 30 minutes before it starts. • After matching, you can freely join or cancel participation right up until the battle begins. [Other Improvements] • At the start of Kingdom Clash Battle, ‘Troop Speed Up’ and ‘Village Relocation Ticket’ items will be provided. ※ Provided items are only usable during Kingdom Clash battle and disappear once it ends. • The UI will no longer display Coin/ Gold/ Gem information during Kingdom Clash Battle. • The 'Exit' button will be moved to the upper right corner of the screen. ■ Research [Research System Changes] • The system now allows starting Research with a probability ranging from 10% to 100%, which can be adjusted based on the materials used. [Others] • If Research starts successfully at a 10% probability, a congratulatory message will be sent server-wide. ■ Store [Pc Version Benefit] • Purchasing certain products on the PC version will grant gifts to you and all members of your Kingdom. - A new ‘Kingdom Gift’ tab will be added to the Kingdom > Support menu - Upon purchasing a specific package on the PC version, all Kingdom members can immediately collect gifts from the 'Kingdom > Support > Kingdom Gift' tab. ※ These gifts must be claimed within 24 hours, or they will disappear. ■ Miscellaneous • When Beasts are advancing, a 'Beasts Not Usable' sign will be displayed in the Beast Cage within your Village. • When creating a rally, a speech bubble will display the rally leader and troop type information. ※ The game will not be accessible during server maintenance. ※ Update contents are subject to change based on internal circumstances, and any changes will be announced through this notice. ※ Guests are advised to link their accounts before the update to avoid account loss. Thank you.
04-16-24Greetings Lords, We're thrilled to bring you news of the April update, packed with enhancements we're confident you'll adore. Your anticipation for what's next has been heard loud and clear, and we're excited to unfold the details of our April update for you. Your feedback has been a guiding light, inspiring us to elevate the Dragon Siege experience to new heights. Now, let's delve into the exciting updates we have in store. 1. Lord Equipment Enhancements We've made it easier to craft high-tier Lord Equipment by reducing the required level, ensuring more Lords can experience the thrill of gearing up. However, we recognize some still find this challenging, so we're taking further steps to ease the process. Soon, the requirements for Wool, Cotton, and Deer Hides, are set to decrease. Additionally, we'll remove Heroic - grade boss materials from the crafting prerequisites. For Lords who've crafted Equipment recently, we're planning a Resource refund to compensate for these changes, particularly for materials used during the ‘Increased Sub-Stat Drop Rate Event’ after the 03/22 maintenance. The refund will be sent via separate in-game mail at a later date. *Please be aware that the refund amount will reflect the reduction in required Lord Equipment materials resulting from the update. We're fine-tuning the balance for higher-tier Lord Equipment sub-stats and introducing new War Equipment to the tier 5-6 crafting menu, promising even more excitement and opportunities for growth as you craft your Equipment. Consider this your heads-up to prepare for crafting these powerful new items—stay tuned for these updates. 2. Building Level Devision Upgrade System We've heard from many of you that the joy of growing your Village slows down as your Palace level increases, partly due to the large stockpiles of Resources required—carrying its own set of risks. Taking your feedback to heart, we're introducing level devision upgrade system to buildings at higher levels. This means we're breaking down the upgrade process into more detailed steps, allowing for a more granular approach to leveling up your buildings. We hope this keeps the excitement of developing your Village alive and well. 3. Black Magic Value Limit System We've received a plethora of feedback regarding the Black Magic system. Rest assured, we're committed to refining this aspect of the game to align with your expectations and suggestions. We've noticed the use of multiple sub-accounts to apply excessively high black magic effects to certain Kingdoms and are introducing a cap on the maximum effect to prevent this. This aims to foster a healthier competitive environment among Kingdoms. Additionally, to maintain the competitive integrity of our server-wide content, Black Magic effects will not apply in the Arena, ensuring fair play. We're committed to continuously refining Dragon Siege based on your feedback, aiming to provide the best environment for Kingdom competition. Please stay tuned for more updates. 4, New Kingdom Raid Boss: Golden Goblin Currently, our Kingdom Raid content features two formidable foes: the Fire Elemental 'Ifrit' and the water Elemental 'Jinn'. To bring you even more variety, we're excited to introduce a new challenger - the Golden Goblin. As its name suggests, the Golden Goblin will reward successful raiders with Gold and Coins, making for a lucrative victory. We encourage you and your Kingdom members to join forces and take on this gleaming new adversary. 5. Unique Knight Equipment System Introduction Some of you have suggested that receiving rewards while exploring Knight stories would be a delightful addition. We're exploring new missions that will allow you to obtain unique Equipment for Knights who’ve achieved certain number of stars, deepening both the narrative experience and the progression of your Knights. 6. Village Animal Tier Expansion Village expansion plays a crucial role in the Dragon Siege experience. We've noticed that many of you have maxed out the current tiers for your animals. After extending the tiers for Cows in our last update, we're now expanding the tiers for Sheep and Chickens to tier 8, answering your consistent calls for more. We're eager to see how these new expansions enhance your estate management and development. 7. War Declaration Point Revamp and Castle Points Addition Up next, we have some updates related to the core of server-wide competition: the Siege battles. While many of you find joy in the combat of Dragon Siege’s battles, we've noticed concerns about the intensity of competition within the Server, sometimes leading to burnout. In response, we're considering various measures to prevent fatigue from overly competitive environments. As part of the updates in March, we modified the system to consume two Kingdom Declaration of War Points for attacks on Base Castle and The Grand Undead Castle. We plan to further adjust this by requiring two points for declarations against Central Region Castles within gateways and will revamp the Castle Points system to bring further refinements. This new Castle Points system will apply points based on the importance of each Castle, affecting the maximum number of Castles a Kingdom can hold, despite the current cap of 50 Castles of any type. Our goal with these initiatives is to reduce the strain of excessive competition and to keep enhancing the game to ensure an improved experience for all Lords. 8. Alchemy Recipe Crafting System Revamp Lastly, we're preparing to overhaul the Alchemy crafting system. Previously, Lords who successfully crafted and registered an Alchemy recipe could earn a fee whenever other Lords used them. With the upcoming update, creators will immediately receive a crafting success fee based on the potential uses of their recipe at the point of its successful creation. Additionally, the limit for registering recipes will now be unified across all Alchemy categories, so please keep this in mind as you engage with the game. Beyond the updates shared in this development note, we're continuously discussing and considering your feedback to provide an even more enjoyable gameplay experience for all our Lords. ※ Keep in mind that the updates, screenshots, and terminology shared in these developer’s notes may be subject to change based on future development process and internal circumstances. Thank you.
04-11-24Hello, Lords, We’re excited to share the updates we've prepared to enhance your gaming experience on 03/20(Wed) for a more enjoyable time in-game, here are the full details of what's coming. Please find the detailed information below. 1. Introduction of Local Warfare - A new Local Warfare area will be added, enabling localized battles between Regions through dimensional rifts. > This content will be available from the 2nd Season of The Undead Rally Chronicle. > The Local Warfare area will initially be hidden by fog until it opens. > Four sections will be added to each Server, with each Region having access to two Local Warfare area. - Each Local Warfare area will have 4 Undead Castles. > Declaring war in these areas will deduct 2 Kingdom Declaration of War Points per Castle. > Attacking a Castle for the first time during a Siege will deduct 1 Castle Siege point. > Undead Castles located in the Local Warfare area cannot be designated as Capitals. > Ceasefire time settings will follow the same rules as regular Undead Castles. > Castle-specific buffs will not apply. > The maximum number of Castles you can own will also include those located in the Local Warfare areas. - The rules that apply to Castles in Local Warfare areas when they're disconnected from the Capital are the same as those for regular Castles. > Resource Collection is not possible, and Declarations of War can only be made on enemy Castles directly adjacent to your Castles that maintain a connection with the Capital. > Local Warfare will be conducted under the same rules as regular Siege battles, with rewards available after victory. > Local Warfare areas will not have Resource Collection Sites, Field Bosses, or Undead monsters. > Monsters can be searched if your Village is located within the Local Warfare areas. > Engaging a monster outside and then moving troops into the Local Warfare areas allows the monster to follow into these areas and launch an attack. > When relocating your Village to the Local Warfare area, troop movements are limited to areas within your affiliated Region. > If your Village is located outside the Local Warfare area, it's not possible to move troops into or attack within the Local Warfare area. > If your Village is located within the Local Warfare area, you cannot move troops to or initiate attacks on the Central Region. 2. Introduction of Foreign Kingdom Attack System - A new system for adjusting the difficulty of Foreign Kingdom Attacks will be introduced. > This can be accessed through the Kingdom Activity menu. > By selecting the Foreign Kingdom Attack flag, you can choose the difficulty and frequency of attacks. > This setting will be available only to Kingdom who own more than 10 Castles. 3. Kingdom Clash Battle (Beta) Content Revamp - The schedule for Kingdom Clash Battle will be changed from three to two times a week. - Applications will be on Wednesdays and Saturdays, with Clash battles occurring on Thursdays and Sundays. > Kingdom Clash Battles applied for on Wednesday will take place on Thursday. > Kingdom Clash Battles applied for on Saturday will take place on Sunday. - In case of a tie, the Kingdom with a higher total Combat Power among participants will win. > If the combat power is the same, both sides are considered to have lost. - If new Kingdoms less than 3 days old try to apply, they will be informed via notification that they can apply after reaching the 3-day mark. - The Kingdom Clash Battle menu will provide access to rules and rewards. - An ongoing icon will be displayed only on continents where Kingdom Clash Battles are happening. - If there's a significant Combat Power difference (25% or more) with the matched Kingdom, your Kingdom will be matched against a Foreign Kingdoms instead. > In scenarios where the top two Kingdoms have a Combat Power difference of 25% or more, the leading Kingdom will be matched with a Foreign Kingdom, and the second-place Kingdom will be matched with the third-place Kingdom. - The balance of rewards for Kingdom Clash Battles will be improved. > Construction materials like Iron Bars, Silver Bars, and Lumbers will be removed from the Kingdom Clash Battle contribution rewards, with Premium Summon Keys and Construction Kits added instead. - Push notifications and mails about the progress of Kingdom Clash Battles will not be sent during the battle. > Only mails in the form of Reports will be sent during the Kingdom Clash Battles. 4. Settlement Protection (Beta) Content Improvements - A ranking system will be introduced to the Settlement Protection content. > Already cleared Settlements can now be challenged again for ranking scores. > Touching the horn button at the top of the screen increases the challenge level, bringing stronger enemies. > Defeating enemies provides points corresponding to the challenge level, which are then used to calculate rankings. > Rankings will be recorded for each settlement area individually. *Please note that ranking registrations for Settlement Protection will be based on activities conducted after the update. - The Settlement Protection content will display an icon notification indicating the direction of incoming enemy attacks - Improvements will be made to display the range of towers upon construction. - Chat functionality will be enabled during the progression of Settlement Protection content. - Time acceleration can now be toggled on or off for your convenience. 5. Balance Improvement of Rewards for The Undead King's Retaliation > From Season 2 onwards, new rewards for exchanging Magic Stones in the Chronicles of The Undead King’s Retaliation will be introduced. > Rewards will include Bjorn's Soul Shards, 3,000 Crystals, Construction Kits (Intermediate), and Mystery Dragon Eggs. 6. Lord Equipment Improvements - 5th and 6th tier Protection Equipment will be newly added to ‘Craft’. - The balance of Combat Power for Lord Equipment will be enhanced. > The Combat Power of 5th and 6th tier Equipment will be improved, along with an improved efficiency in Combat Power gain during Enhancements. - Stamina-related buffs will be added to the Lord Equipment Craftsman set effects. > Max Stamina increase buff effects will be added to the 4th and 5th tier Equipment set effects. - Lord equipment of 4th tier and above will be graded from S to D. > S grade Sub-Stats are calculated as 3 points, A grade Sub-Stats as 2 points, with a total of 9 points or more being graded as S, and graded in certain point increments. (*Changed) > A new feature will be introduced, allowing the viewing of other Lords' equipped gear via the Lord information menu in their profile. > The maximum value of the troop-type HP increase buff effect among the Sub-Stats appearing upon crafting 3rd tier Lord equipment will be increased. 7. Knight and Dragon System Improvements - A feature allowing a 5% chance to attempt the Promotion of Knights and Dragons of 6 stars or higher will be added. - The capacity for Dragons within the Dragon Altar will expand based on the level of the Palace. > From Palace Lv. 21 ~ 25, the maximum Dragon capacity increases by 2 for each level. > From Palace Lv. 26 and above, the maximum Dragon capacity increases by 3 for each level. - You will now be able to send 2nd merged Dragons on Adventure. 8. Research System Improvements - The balance of Combat Power gained from Research will be improved. > The Combat Power from Research requiring Palace Lv. 20 or above will be increased. > The Combat Power from Research requiring Palace Lv. 20 or above will be significantly increased upon reaching Research Lv. 10. > Completing key Research positioned in the center of the Research tree will result in a substantial increase in Combat Power. - An information bubble on the left screen indicating Research that increases Combat Power will be added. > For multi-level Research, the bubble will display cumulative Combat Power including the increase from the previous Research level. *Future updates will aim to harmonize the Combat Power figures displayed in the bubble with the actual increase per Research level. - Completion of Combat Power increasing research will trigger a congratulatory message via mail. 9. This Month's Success Rate System (Beta) Revamp - The monthly success rate system will undergo a revamp, shifting from a monthly basis to a method based on cumulative statistics since the service's opening. 10. improvements to Magic Scroll Crafting Materials - The crafting materials for the Black Magic Donation item, Magic Scroll, will now require 2 Crystals and 10 Soul Crystals. 11. Alchemy Recipes Retained During Server Transfer - Upon transferring Servers for reasons such as Kingdom Reassignments, Season Resets, or through the use of a Server Transfer Ticket, your crafted Alchemy recipes will be preserved, not deleted. 12. Revamp of Kingdom Declaration of War Point Consumption - The system will be revamped so that attacking Base Castles or The Grand Undead will consume 2 Kingdom Declaration of War Points. 13. In-game Effect Enhancement - A new video icon will be introduced on the Chronicles screen, enabling you to view videos related to the content icons, and you'll receive rewards upon watching them to completion. - During attacks on Village castle, a HP icon will appear above the castle, allowing you to check the durability of the Gate. - Two new types of Roads, stone paths, and wooden tiles, will be added. 14. In-Game UI Improvements - An arrow will now appear on Knight skill icons to indicate when they're eligible for an upgrade - The description of how Kingdom Points are awarded for donating Black Magic Scrolls in the Kingdom Store will be enhanced for clarity. 15. In-Game Convenience Improvements - Undead already being scouted by one Lord will be temporarily hidden from Search by other Lords. - Dragging troops to an ally's Village will prioritize rallying for improved convenience. - The Stamina of troops from different Lords participating in a rally will be visible, facilitating strategic planning. - Dragging rally troops to a Kingdom-owned castle will not automatically station them; instead, you'll be able to choose through a popup window. 16. Bug Fixes and Other Improvements - The Latin character 'Ṩ' will be updated to be recognized as a prohibited term for Lords. - An improvement will be made to send a congratulatory message via mail when acquiring Mythic Knight Shards through synthesizing Legendary Knight Shards. - Touching the YouTube video icon on the main screen for the first time will now offer rewards. - Please note that you can no longer obtain Siege Contribution points from attacking Beasts (*Added) ※ The game will not be accessible during server maintenance. ※ Update contents are subject to change based on internal circumstances, and any changes will be announced through this notice. ※ Guests are advised to link their accounts before the update to avoid account loss. Thank you.
03-19-24Hello, Lords, We’re excited to share the updates we've prepared to enhance your gaming experience on 3/5(Tue) for a more enjoyable time in-game, here are the full details of what's coming. Please find the detailed information below. 1. Introducing Kingdom Clash Battle (Beta) - We're launching the Kingdom Clash Battle (Beta), a new feature that allows for epic battles across all Servers and Chronicles. > Starting from Season 2, you can participate in the Kingdom Clash Battle (Beta) content. (*Added) - You can apply for battles on Monday, Thursday, and Saturday, with actual battles happening on Tuesday, Friday, and Sunday. > Kingdom Clash Battles applied for on Monday will take place on Tuesday. > Kingdom Clash Battles applied for on Thursday will take place on Friday. > Kingdom Clash Battles applied for on Saturday will take place on Sunday. - Each battle lasts 30 minutes. - The Kingdom Clash Battle is organized into three leagues: Asia, America, and Europe, allowing for up to 100 Kingdoms to compete in each league based on their groupings. > Each group will see 20 Kingdoms in fierce competition. > Battle applications can be submitted through the Kingdom activity menu up to 30 minutes before the scheduled battle day. > A single league application is permitted per Kingdom by members of rank R4 or higher. > Once a Kingdom submits its application for a Clash, there's no going back or making changes. > Kingdom members can opt to join or withdraw post-application, with a maximum of 10 members per Kingdom allowed to participate. > Participants can withdraw their participation via the Kingdom's participant list. > The final decision on participation will depend on the Kingdom and its members' Combat Power. > Kingdoms or members with lower Combat Power might see their participation revoked based on the application review. > Only members of Palace Lv. 15 or above can join the battles, with at least 2 members from each Kingdom required to participate. - After the application period ends and the preparation period begins, you can check your opponent for the battle. > In cases where there is an odd number of participants, matching may occur with a Foreign Kingdom. - Some activities within your Village will be restricted during the Kingdom Class Battle. - The rules of Kingdom Class Battle are the same as those of Dragon Castle Siege battle, except for the following differences: > No Base Castle is required. > The battle lasts for 30 minutes, with no early termination. 2. Launch of Settlement Defense (Beta) Content - Starting season 2, dive into the Tower Defense-style gameplay with Settlement Protection (Beta). - Eligible Lords for this content must possess a Dragon Lv.50 or higher and a Palace Lv. 20 or above. - Accessing the Settlement Protection menu through the Palace, you can select a settlement to defend through various stages. > Entry is limited to activated settlements, and you must complete the stages of one settlement to progress to the next. - Each settlement consists of multiple stages, and completing all stages allows you to clear the settlement. > The first and second stages feature regular Undead Monsters, with a boss appearing in the third stage. - The gameplay is split into Stage Preparation and Stage Progression phases. During Stage Preparation, you can build, upgrade, and strategize your building placements. During Stage Progression, you'll take direct control of your Dragon to fend off the Undead. > Dragons are manually moved, with automatic attacks. - Throughout the stage, you'll earn Gold and points that you can use within the settlement. > Any gold earned resets if you give up and restart the settlement content. > Points can be obtained from clearing boss stages and are essential for unlocking buildings and enhancing abilities. - Points are permanent, and upgrades acquired using points are also permanent. - After the stage, you have the option to repair or demolish buildings. > Repairing costs Gold and can be done individually or for all buildings. > Demolition is free, with a partial refund on the Construction costs. - There are three types of resource areas: farmland, mountain, and mine. - Certain Resource buildings are restricted to their corresponding Resource type. - When ready, launch the stage by pressing the 'Stage Start' button. > Undead will spawn for a set duration at the start of the stage, ceasing after the time limit. > The stage concludes once all Undead are defeated or if the Village Portal’s HP drops to zero. > A stage ending due to depleted HP is marked as a loss. > Failing a stage takes you back to the settlement selection screen, prompting a retry while any points and upgrades earned previously are retained. > Successfully completing all stages in a settlement marks it as cleared. - Upon clearing each settlement for the first time, you will receive rewards accordingly. 3. Introduction of New Knight, Accolon - A new mythic-grade swordsman Knight, Accolon, will be added > Accolon wields a skill that silences enemies around him for a certain duration continuously. 4. Improvements to Undead King's Retaliation Content - A feature will added allowing representatives from different Regions to set the difficulty level for the Undead King's Retaliation. > Regional representative Kingdoms are selected based on the Kingdom Combat Power ranking in each Region, with difficulty setting privileges starting from rank R4 and above within those Kingdoms. > The representative position in each Region can change continuously with shifts in Combat Power. > Difficulty selection can be done at any time, except during the ongoing Undead King's Retaliation Siege battles. > The difficulty setting UI is distinguished by Region, allowing everyone to see the chosen difficulty levels. - Only the representative Kingdoms of each Outland Region can set the difficulty, while the Central Region cannot set its own difficulty. > The Central Region automatically adopts the highest difficulty level set by any of the Outlands. - If a representative Kingdom does not choose a difficulty level, one will be automatically assigned. - Rewards for defeating the boss during Undead King's Retaliation will be added. > The acquisition of Essence of the Undead upon defeating the boss will be improved. 5. Improvements to Beast (Tyrant Owl) Content - Unlock levels and costs for Beast Cages will be improved. > From Palace Lv.25, players can unlock two Beast Cages. > Upon reaching Lv.30, the limit increases, allowing up to 7 Beast Cages. > As the maximum capacity for Beast Cages expands, the cost to unlock them will be reduced. > Beasts Advanced in the Field will now display the Lord's name and the Beast's tier for clarity. 6. Improvement of Cooldown Time for Rejoining Kingdoms - The cooldown time for rejoining a Kingdom after leaving will now be calculated based on the time of joining the Kingdom, not the Leave. - Please be aware that upon joining a Kingdom, a fixed 24-hour cooldown period is initiated before you can transfer to another Kingdom. If you leave the Kingdom within this 24-hour window, you must wait for the remaining cooldown time before rejoining any Kingdoms. * This revised cooldown period now also applies to situations where you are moving as a result of being invited or expelled. (*Changed) *For Lords who were part of a Kingdom before the update, the cooldown time for rejoining, for the first Leave only, will be removed. 7. Rally Battle Item Improvements - When a Castle Siege ends, rally troops will no longer automatically enter as stationed troops but remain in place. > Dragging rally troops to the Castle will immediately convert them into stationed troops. > When rally troops are dragged to the Castle, all participating troops, including the rally leader, become stationed troops. - The Rally status button will display the number of rallies one can join. - The rally troop information window will show the total Combat Power of the rally troops. - Joining rallies directly from the map will also be possible. - Rally troops in motion can be recalled at the rally leader's discretion. - If Rally Troops are disbanded or depart while your troops are in motion for a rally, they will be recalled. - Content set during the creation of a rally will be saved and retained for future rallies. - The distance to the rally leader will be displayed in the Rally status. - Rally leaders can now prompt immediate departure from the Rally status screen. - Button text in the Rally status list when joining a rally will be improved. > "Waiting" is displayed during rally recruitment. > "Participating" is shown when engaged in combat during a rally. - A recruitment timer will appear above the rally leader's Palace. - Rally notification messages in the chat will be simplified. - Lord names requesting rally participants are displayed in the rally target chat. - If the rally target is an Undead Army Shelter, the level of the Shelter is displayed. - Rallies remain active even if the ownership of a Castle changes during a Siege. 8. Kingdom Contribution Item Improvements - The limit for Kingdom Contribution points obtainable through Black magic donations will be increased. - Kingdom Contribution will now include Kingdom Raid. 9. Dragon Castle Siege Improvements - An alert message will appear when a Kingdom scores over 80,000 points in a Dragon Castle Siege battle. - The early ending score for Dragon Castle Siege will be adjusted to 100,000 points. - Kingdom ranking information will be displayed at the start of a Dragon Castle Siege. 10. Addition of This Month's Success Probability Information (*To be updated later) - Information on this month's success probabilities for Dragon and Knight Promotions will be added. - Information on this month's success probabilities for Alchemy Crafting will be added. 11. Improvements to Elemental Summon Scroll Crafting Materials - The crafting materials for Elemental Summon Scrolls will be improved to require 50 Crystals and 5 Foreign Kingdom Emblems. 12. In-game Effect Enhancements - When ‘Streamline Battle’ is checked during battles, only Knights and Dragons will be visible, with all Soldiers hidden. - New effects will be added for both successful and failed Defenses in the Regions during the Undead King's Retaliation. 13. In-game UI Enhancements - The purchase notification window that appears upon touching the buff icon of each troop type Statue will be unified with the notification window that appears when touching the Statue building. - The UI of Alchemy crafting menu will now show a Gold icon in the text indicating the amount of Gold received when a Recipe crafting fails after using Gems. - A UI allowing Lords to check buff information within the Arena and the Labyrinth will be added. - The information displayed in the Collection Site info window in the Field will be simplified. - Lords can now see the amount of items currently held in their Inventory from ‘Obtainable Reward’ UI that appears when touching a Field Boss. - The notification text for Ceasefire unavailability will distinguish between situations during a Ceasefire and overlapping Siege and Ceasefire timings. -Kingdom Logs will be improved to display Status related to Kingdom Raids. - The UI will be improved to make it clear how much time is left until the reappointment of a Castellan. - Attacking a Collection Site already being collected by another Lord will display the opposing Lord's name and Portrait. - A YouTube channel icon will be added to the main top menu. 14. In-game Convenience Improvements - The chat copying feature will be improved for easier use. - Chatting in the Labyrinth and Dragon Nest will become possible. - Moving the Field screen while the chat window is open will be made possible. - When touching a Private chat window with multiple tabs, the first tab will be automatically selected instead of a blank space. - Random Siege Knight Soul Shards items will now display the probability of acquiring each Knight, and a congratulatory message will appear in the Server chat upon acquisition. - [Store] related mails will be moved to Notice tap for easy access. - Items provided in packages during crafting will now be offered in a directly usable item format for convenience. - The Black Magic and Purification contribution will include a feature to donate Magic Scrolls in batches of 10, and if holding less than 10, Lords will be able to donate the number they possess. - Dragons assigned to the Arena Defense deck can be selected for Merge without needing to move to the Arena to remove them from assignment. - Icons indicating the stationed troops defending each Castle will be added below the Castle name. - Castellans will now have the authority to recall troops. - A ‘Craft’ button will be added to each Lord Equipment information screen. - Convenience will be improved to automatically use Regional Transfer Tickets when accepting an invitation from a Kingdom in another Region on a Challenge Season server. - Searching for Kingdoms will be improved to disregard case sensitivity. 15. Bug Fixes and Other Improvements - In the Knight Soul Shards crafting menu, Dragon Scale items which are available starting from Season 2 will be blocked from appearing in Season 1 Servers. - A display error showing incorrect Knight skill enhancement numbers in Battle Reports will be resolved. - Improvements will be made to prevent troops from entering as stationed troops when dragged to a Watchtower. - An Issue where non-Kingdom members were able to use Kingdom Point items from their Inventory will be resolved ※ The game will not be accessible during server maintenance. ※ Update contents are subject to change based on internal circumstances, and any changes will be announced through this notice. ※ Guests are advised to link their accounts before the update to avoid account loss. Thank you.
03-04-24Greetings, Lords, As we transition from the chill of winter to the promise of spring, our excitement blooms with the details of our forthcoming March update. From our debut until now, your insights have been a beacon, guiding us through the vast seas of game development. In response to your feedback, we are refining existing content and unveiling new ventures we've been crafting in the shadows. Our mission is to enhance your gaming journey, so let's dive into the specifics. 1. Kingdom Clash Battle (Beta) Echoing our commitment in the GM's Notes, we aim to broaden the Siege experience for more Lords by introducing a Cross-Server 1:1 matchup for thrilling Siege battles. Dragon Castle stands as a pivotal chapter in our game's Chronicles, embodying the pinnacle of each Season. Yet, we recognize the mismatch between the current Kingdom Combat Powers, the conditions for engaging in Dragon Castle Sieges, and the Siege schedules, which may not align with the varied play styles of many Lords. To fill the void in early or mid-late Season content, we're excited about "Kingdom Clash Battle," a regular event, inviting Kingdoms to delve into strategies, communication, and teamwork, offering an experience like the excitement of Dragon Castle sieges. Your active engagement in Kingdom Clash Battle will be rewarded with diverse prizes, including the new Knight Soul Shards, adding another dimension to your growth and enjoyment. 2. Introduction of Regional Warzone The Dragon Siege Continent is divided into four Regions, igniting competition with other Kingdoms after the Central Region is unveiled through the Gateway. However, we've observed that dominant Kingdoms conquering vast Regions face prolonged waits for the next competitive chapter. To address this, we're introducing a "Regional Warzone" to encourage competition with Kingdoms from neighboring Regions before the unveiling of the Central Region, by modifying certain dimensional rifts that divide the Regions. The "Regional Warzone" will host Siege battles and PvP engagements with neighboring Kingdoms. Our team is busy coming up with different strategies for dividing Regions, all while keeping an eye out for the coolest ideas to elevate your experience and add even more fun. 3. Battle Balance Adjustments with Foreign Kingdoms Feedback on battles against Foreign Kingdoms has been a hot topic. we're excited to announce new features that will let Kingdoms customize the difficulty of these battles and choose when they happen. This way, you can plan and enjoy these encounters at a level and time that suits your Kingdom's growth, ensuring everyone has a fair shot at victory and the rewards that come with it. 4. Kingdom Reassignment Improvement Following our official launch and the move into Season 2 through Kingdom Reassignment, we've gathered your thoughts on the process and the state of Servers thereafter. For the upcoming Season 2 and the anticipated Season 3 reassignments, we vow to meticulously review each Server's status pre and post-reassignment to deliver a satisfying experience. We plan to involve more Kingdoms and Lords in reassignments than before, continuously refining our approach based on Server dynamics to promote a vibrant competitive landscape and strategic Kingdom recruitment. 5. Kingdom Raids Enhancements Following an initial improvement for Kingdom Raids contribution rewards, including materials, Crystals, and Premium Summon Key Shards, feedback suggests that the rewards still don't align with the Crystals required for crafting Elemental Summon Scrolls. While we believe in further observation before enhancing contribution rewards, we are set to decrease material demands for crafting these scrolls, easing the collective burden. Our commitment is to ongoing monitoring and enhancements, ensuring you and your Kingdom members find joy in Kingdom Raids and reap satisfactory contribution rewards. Beyond the highlights in these development insights, we are pondering over your feedback from multiple perspectives, dedicating ourselves to evolve Dragon Siege into an even more captivating experience for our Lords. Anticipate further updates with eagerness. Thank you for your attention. ※ Keep in mind that the updates, screenshots, and terminology shared in these developer’s notes may be subject to change based on future development process and internal circumstances.
02-27-24Greetings, Lords! We're excited to share that we've been hard at work developing new content designed to make your gaming experience even more thrilling. Today, we're offering a sneak peek into our latest project, "Settlement Protection," through these developer's notes. "Settlement Protection" is a content series starting from Season 2, aimed at Lords who own Dragons of Lv. 50 or higher and possess a Palace of at least Lv. 20. This tower defense game challenges you to team up with your Dragon, fend off the Undeads, and protect key structures within your settlement stages. Let’s kick things off with a quick video preview! [Link] Watching the video, you can't help but feel the excitement build! Now, let’s dive deeper into what this content entails. Each settlement consists of several stages, and you'll need to clear them to advance to the next stage. The stages feature waves of Undeads attacking from all directions. To help you keep track of the vital buildings you're defending, their HP will be conveniently displayed at the top of the screen. Before diving into a stage, you’ll have the opportunity to build or upgrade structures, or even rearrange your existing buildings. Settlements feature a variety of buildings categorized into Resources, Defense, and Others, allowing you to strategically build and adapt to each stage’s challenges. Moreover, defeating the Undead onslaught will occasionally grant you buffs, providing an edge in your defensive efforts. These buffs vary in effects, offering you the flexibility to choose the ones that best suit your strategy. Successfully clearing settlements will reward you with various prizes, so there's plenty to look forward to! ※ Please note: The features and updates discussed in this developer’s note are subject to change based on the progression of development and internal scheduling. ※ Also, keep in mind that all images attached are from the development phase and may differ from the final released content. We’re eagerly looking forward to your continued support and enthusiasm for Dragon Siege. Thank you!
02-27-24Greeting, Lords, In our latest patch notes for the upcoming 01/30 update, we're excited to provide you with a detailed look at the changes we've made to enhance your gaming experience and make your adventures even more enjoyable. Please see below for more details. 1. Dragon Ferocity Stat - A new stat, Ferocity, representing the actual combat capabilities of Dragons, will be added. - Dragon Ferocity applies to both existing Dragons and those newly hatched. - The Dragon Ferocity stat is graded from D to S, determined by numerical values such as ATK, DEF, and HP. - During dragon Merge, the average stat value is computed to ascertain the grade of the Dragon Ferocity stat. 2. Dragon Adventure Level Expansion - The restriction on Dragon levels for participating in Dragon Adventures will be eased. > You can now send Dragons with up to 6 stars on adventures. 3. Season Victory Reward Improvement - Starting from Season 1, Bjorn Soul Shards will be included as rewards for Season victories. - This improvement will apply to all previously opened Servers. 4. Building Balance Revamp & Addition of Leadership to Knight Hall - The upgrade costs for key Buildings at Lv.25 and above will be adjusted. - The Combat Power of Buildings at Lv.25 and above will be increased. - The effectiveness of Leadership for the Knight Hall will be significantly increased. 5. Kingdom Raid System Improvement & Addition of New Boss - Kingdom Raids, previously only accessible from Season 2, will now be available after the conclusion of Season 1 [Seize the Dragon Castle] before the [Entering the Gateway] Chronicle begins. (*Changed) > Elemental Summon Scrolls can now be crafted in all Chronicles. > The difficulty of crafting Elemental Summon Scrolls will be reduced. > An icon indicating the availability of Kingdom Raids will be added after the Season 1 [Seize the Dragon Castle] Chronicle ends. > An icon indicating the availability of Kingdom Raids will be added before the Season 1 [Seize the Dragon Castle] [Entering the Gateway] Chronicle begins. (*Changed) - Kingdom Raid rewards will be enhanced. > A new Kingdom Raid Boss will be introduced. The new Boss harnesses the power of Water, summons duplicates, and unleashes Area-of-Effect (AoE) attacks. > Duplicates target nearby enemies, and as long as duplicates are alive, the main body remains invulnerable. > The new boss can generate a protective shield using the power of water, providing complete defense against regular attacks rather than skills. * Kingdom Raid is content where battles take place by summoning Elementals on a Kingdom-wide scale. * Participation in Raids conducted by other Kingdoms is not possible. *After the maintenance, we will distribute Elemental Summon Scrolls as rewards to each R5 Lord. (*Added) 6. Addition of Beast Synthesis and Return System & System Revamp - Beasts within your Village can be synthesized to create a higher-grade of Beasts. > Touch a Beast, select the Synthesis button, and move it to another Beast of the same tier to proceed with synthesis. - A system, allowing Beasts that survive battles to return, will be added. > Beasts return if they have remaining HP at the time of conquering an enemy's Castle during a Siege battle. > They also return if they survive when the Siege battle ends, whether in victory or defeat. > Beasts will not take damage as soon as the Siege battle concludes. - During Dragon Castle Siege, you can now advance Beasts to the Walls of Dragon Castle and Fortresses, as well as inside the Castles. - When advancing Beasts during Siege battle, Castle Siege Points will now be consumed. - Beasts can be captured starting from Season 2. 7. Addition of Regional Transfer Ticket - Previous restrictions on Challenge Season Servers, where Lords couldn't join or invite other Lords from different Lands, will now be relaxed. > A Regional Transfer Ticket exclusive to Challenge Season will be introduced. - Regional Transfer Tickets can be crafted. * Challenge Season is a season unlocked following the Kingdom Reassignment in Season 3 8. Black Magic System Improvement - The Black Magic, previously accessible only after the [Entering the Gateway] Chronicle, will now be available throughout all Chronicles. - The names of Black Magic researched by the Kingdom and Black Magic currently received from enemy Kingdoms will be distinguished. - Information on activating Black Magic and acquiring Contribution Points will be improved. 9. Rally System Improvement - The Mercenary Rally system will undergo improvements. > A checkbox for engaging Mercenaries will be added. If checked, Mercenaries will participate in the rally; if unchecked, they will not. > Hired Mercenaries will now earn Siege Contribution Points. Moreover, rewards for Siege battles will also be provided to participating Mercenaries. > The system will be improved to display a list of available Mercenaries during a rally. > Notification messages about the suitable troop types for rallying will be displayed when participating in rallies. 10. Challenge Season Foreign Kingdom Balance Adjustment - The difficulty of Foreign kingdoms during Challenge Season will be lowered. 11. Undead Invasion Probability Adjustment - The probability for Undead Invasions will be adjusted based on Season and Chronicle. 12. In-Game UI and Presentation Improvement - Lords can now claim their Season rewards from the Season Info after the Season ends. - An icon indicating the impossibility of capturing Beasts will be displayed during Season 1 Chronicles on the Chronicle page. - After the conclusion of Season 1 Chronicles, the next Season's content will be displayed in the Season UI. - Overall information in the main UI will be displayed more concisely. - Detailed information on Combat Power can now be accessed by opening the Combat Power section on the main screen. - Greenhouse and Fishery Building speech bubble notifications will be removed, and a standby effect will be added. - A speech bubble notification for Dragon Nest level change functionality will be added. - Dragon Scale acquisition effects will be added to the Dragon Info Page. - The design of Fortresses around the Dragon Castle will be changed, and the effects will be improved. - When searching for Kingdoms, regional information will be added to the list menu. - The Kingdom Raid menu will be improved to allow participation in Kingdom Raids. - UI related to Kingdom Check-in, Kingdom Store guides, and Kingdom point acquisition notifications will be improved. - The Kingdom Statues menu will now allow you to view the deployed Knights. - Mercenary icons and activity time information will be added to the Kingdom member list. - The UI will be improved to display the remaining time for the dethronement of R5 (King). - More detailed text notifications for Mercenary hiring cooldown will be displayed. - A popup notification will appear when conditions for unlocking the Beast Cage are met. - Improvements will be made to the Kingdom Raid Boss appearance effect for a more spectacular visual effect. - The movement of troops will now be displayed smoothly in curves. 13. Convenience Improvements - The "Move" function in some missions will now be more user-friendly. - Usability of Time Speed Up items will be improved. > If there's insufficient time in the Clock Tower, you can now instantly use Speed Up items from your Inventory. - Dragon Merge functionality will be more convenient. > Dragons placed in the Arena or designated as the Main Dragon can now merge without requiring separate unlocking. - A fast-forward feature for Arena battles will be introduced. > The Kingdom member list will include a new button for hiring Mercenaries. - The list of owned Castles by the Kingdom will be displayed based on higher Castle levels. - A Lord information button will be added to other Lords’ Villages, making activities like Kingdom invitations more straightforward. - When searching Lord nicknames, related user nicknames will be displayed when searching with 2 characters, offering enhanced convenience. - The Occupation History content will now be accessible earlier, starting from Season 1 [Settlement Preparation] Chronicle. 14. Other Improvements - The stats of Dragons obtainable in the tutorial will be slightly increased. - Various notifications, including information about free Village Relocation and the effects of Knight Hall Leadership increases, will now be provided by Cassidy in front of your Palace. - Kingdom Points will be additionally granted to Kingdom members of R4 rank or higher. 15. Bug Fixes - An issue where Kingdom Support requests couldn't be initiated during Dragon Altar upgrades will be fixed. - An issue where “6 Gems” were incorrectly displayed on the confirmation message upon crafting Magic Roasts, regardless of the actual Gem amount, will be resolved. - An issue where the Undead King’s Retaliation content did not provide rewards will be resolved. ※ Game access will not be possible during the maintenance. To ensure a smooth procedure, kindly exit the game before the maintenance begins. ※ Your troops may return to the Village during the maintenance. ※ Any used Stamina and Kingdom Siege Points during the maintenance will not be refunded. ※ The schedule and content of the maintenance are subject to change, and any changes will be announced via [Notice Board]. ※ For guest accounts, please be aware that account loss may occur during the update. It is strongly recommended to link your account before the update. Thank you.
01-29-24Greetings, Lords, We're gearing up for an exciting January update designed to offer Lords a variety of gameplay experiences. Before the update officially rolls out, we wanted to give you a heads-up on what's coming. Please see below for more details. 1. Dragon Ferocity Stats Get ready for the introduction of Ferocity stats, showcasing the real combat abilities of your Dragons. Ferocity grades range from S to D, evaluating all types of states—ATK, DEF and HP. Ferocity Stat will be applied across all your Dragons. Merging Dragons with various Ferocity grades? Keep in mind that the resulting Ferocity may change based on their actual combat abilities. Ready to choose the Dragons perfect for battles? Check out their combat abilities and select the ones that fit. Best of luck to all Lords aiming for those coveted S-grade Dragons! 2. Kingdom Raid We're expediting the Kingdom Raid content for you! Kingdom Raid allows you to summon Elementals, uniting your Kingdom for a raid. Previously, you had to wait until [Undead King’s Retaliation] Chronicle to unlock this feature. Here's the scoop: now you can delve into Kingdom Raid just before the [Entering the Gateway] Chronicle! Wait, there's more: we will be revamping the crafting materials for Elemental Summon Scroll—fewer needed, better rewards. Only R4 or higher-ranking members can craft these scrolls, so keep that in mind! Get ready to reap fantastic rewards from the revamped Kingdom Raid! and brace yourself for the arrival of a new Boss—the Water Elemental. When you use the Elemental Summon Scroll, one of the Elementals, either fire or water type, will be summoned. The Water Elemental is a force to be reckoned with, unleashing water whirlwinds for ranged attacks and throwing up shields. Approach with caution! 3. Return Feature of Beast We know you've been working hard to capture those Beasts by taking down Undead Army Shelters in Season 2 and beyond. Well, we've got a little update for these Beasts. You know how they used to not come back after you advance them even if they weren't defeated? That's about to change. If they're still standing after the battle, they're making a comeback. Your Beasts are ready to stick around and keep fighting for you! Capturing Beasts is no walk in the park and growing them takes some effort. With this improvement, we hope to make it easier for you to use them for a longer and more effective period. Just a heads-up: your Beasts will only return after the Siege is over, and they still need to have some health left. So, keep an eye out during the Siege Battle! 4. Higher-level Building Balance Adjustment For those of you Lords daring to take on the challenges of the upper levels, we've got some adjustments coming your way. Brace yourselves for tweaks in the cost balance of buildings from Lv. 25 and above. And here's a sneak peek – at the higher levels of the Knight Hall, we're cooking up some enhancements to boost both Leadership and Combat Power. Get ready for it! 5. Others [Mercenary Improvement] We're working on a new feature to make managing Mercenaries a breeze. Simply check the mercenary attendance box, and they're in. Leave it unchecked, and they're out. Gather your Kingdom Mercenaries exactly as you need them! Moreover, in the Members category of the Kingdom menu, we're introducing a Mercenary recruitment button. It's a once-a-day deal and won't light up if there's a cooldown or if all five recruitment slots are full. It's a more convenient way to handle Mercenaries! Get ready to level up your Kingdom activities with this Mercenary function improvement. Quick note: Only R4 or above can recruit Mercenaries. [Season 1 Foreign Kingdoms] We're spicing up Season 1 with more Foreign Kingdoms! Expect to find additional Foreign Kingdoms scattered across the map on Season 1 Servers. These AI-created Kingdoms are ready for a tussle, and you get to snatch some Resources from them. Gather your Kingdom members, conquer these Foreign Kingdoms, and enjoy the victory! And there's more to come, We're enhancing the Kingdom point acquisition for our high-ranking Kingdom members, and introducing a countdown display for the dethronement of inactive R5 (King) members. This feature will reveal when the next candidate ascends to the throne. Get ready for these exciting updates! ※ Please note that the information shared in this Developer’s Note may be subject to change based on future development process and internal circumstances. We appreciate your ongoing interest and support for Dragon Siege. Thank you.
01-26-24Greeting, Lords, In our latest patch notes for the upcoming 12/11 update, we're excited to provide you with a detailed look at the changes we've made to enhance your gaming experience and make your adventures even more enjoyable. Please see below for more details. 1. New Beast Capture Content - From Season 2 onward, a new field monster, Reinforced Undead Army, will be introduced. Defeating them will provide you with the opportunity to capture a Beast. > Beasts will no longer appear once the [To the Gateway] is unlocked. - Beasts can only be captured before the [To the Gateway] Chronicle begins, but they can be utilized both before and after the Chronicle commences. - When you successfully defeat the Reinforced Undead Army, there's a chance to capture a Beast, in addition to the regular battle rewards. - Once captured, the Beast is automatically placed in the deployment slot on the Village Wall. - To unlock the slot, specific conditions must be met, and designated resources need to be utilized to unlock Beast slots around the Village Wall. - Tapping the area with the placed Beast allows you to manage the captured Beast. - You can enhance the level of a placed monster by merging monsters. - Captured Beasts can be sent to attack the target Castle, Gates, and Watchtowers during Siege battles. - Beasts will lose ownership upon launching an attack and automatically target the designated object. - If the attacking Beast dies during battle, or the target is destroyed, or the Siege Battle ends, the Beast will automatically disappear. - You can gain contribution points equal to the damage inflicted through Beast attacks during Siege Battle 2. New Dragon Type - From Season 2 onward, a new Dragon type, which sheds scales due to Dermatitis, will be introduced. > The produced scales can be utilized for crafting Knight Soul Shards. - The grade and quantity of Scale items you can obtain will vary based on the Dragon's evolution stage. * The Chance of Winning Items – Dragon [Link] 3. Dragon Soul Shard Alchemy - Dragon Soul Shard will be introduced to the Alchemy category. > Dragon Soul Shard lists will be unlocked starting from Alchemy Lv. 20. > Once you reach Craft Lv. 25, you can craft Dragon Soul Shards using recipes created by other Lords. > Once you reach Craft Lv. 40, you can create your own recipes. > In contrast to Crystal Alchemy, you can use Crystals as ingredients for crafting Dragon Soul Shards. 4. Kingdom Raid Content [Beta] - From Season 2 onward, a Raid feature will be introduced where Kingdoms can obtain rewards by summoning and hunting Bosses. > Lords who are not members of the Kingdom that initiated the boss summon cannot take part. > Kingdom Raids will be available from Season 2, specifically the [The Undead King’s Retaliation] Chronicle, and will continue in all Chronicles from Season 3 onward. - The summoned Boss, [Ifrit], refrains from launching attacks but responds with ranged counterattacks within a specific range when provoked. > Ifrit conjures preemptive fire spirits that engage in ranged attacks and can move to conduct melee assaults. > Fire spirits will explode and vanish, causing damage if not eliminated within a set timeframe. > Raid Bosses must be defeated within 10 minutes; exceeding this time frame results in Raid failure. > Raid Bosses are immuned to status effects, although the monsters summoned by the Boss are not immune. - Kingdom Raid Summon points will be introduced. > Summoning is limited to 10 times per Kingdom, with a deduction incurring a recovery time akin to Castle Siege Points. > The [Kingdom Raid Summon Scroll] item will be added to the Craft Log. > It can be crafted using Crystals and a new necessary item for the scroll. > Only Kingdom members holding R4 or higher positions can utilize the Kingdom Raid Summon Scroll. > Raid bosses are randomly summoned near the Kingdom capital. > If the Kingdom capital is not designated, summoning is not possible. > If the Raid Boss cannot secure a summoning space or if the capital is engaged in a Siege battle, summoning is not possible > Once a Raid Boss has been summoned by the Kingdom, another cannot be summoned until the current one either perishes or times out. 5. Kingdom Mercenary Hiring System - A new system will be introduced that allows Kingdoms to invite and hire Citizen AI from the Field. Citizen AI will appear in the Kingdom invitation pop-up marked with a $ sign. > Confirming their mercenary status can be done by clicking on the player icon. > Only Kingdom members holding R4 or higher positions can extend invitations, and mercenaries will be immediately incorporated into the Kingdom upon invitation. > The maximum number of mercenaries that can be hired is 5, and there will be a 24-hour cooldown period after each hire. - Unlike regular Kingdom members, mercenaries will only activate Support and Kick-Out functions when checking their [Lord information] in the member menu. - Mercenaries will operate based on the local time of the language region associated with their nickname. - While mercenaries cannot be Rally leaders, they can participate as regular members during rallying. - Mercenaries will not initiate [Declarations of War]. - During Siege battles, mercenaries will not consume individual Castle Siege points, enabling continuous participation. - Mercenaries will obtain Siege Contribution points and can receive Siege rewards, but they will not receive Season Lord contribution points. - Mercenaries can engage in support requests listed in the Kingdom support menu. - Mercenaries will check-in once a day. - They will not accumulate Kingdom Store points and will not utilize the Kingdom Store. - Mercenaries will not obtain Kingdom Contribution points for completing content that typically grants contribution points. - Although susceptible to Black Magic, mercenaries will not participate in Black Magic activities. - Mercenaries cannot assume the role of Castellan. - Once hired, mercenaries cannot voluntarily leave the Kingdom unless expelled. - Hired mercenaries will be removed if the Server undergoes changes due to Kingdom Reassignment. 6. Magic Watchtower - Starting from Season 2, certain Castles will be equipped with Magic Watchtowers. > Magic Watchtowers disregard the defense of the target troop, stun for 1 second, and function as single-target attacking defense Towers. > If there is a hostile target within the attack range of the Magic Watchtower, it will prioritize attacking that target. > In Season 2, Magic Watchtowers are exclusively situated on some Castles in the Central Area. > From Season 3 onward, Magic Watchtowers will be placed on more than half of the Castles in the Central Area. 7. Exchange Market Automatic Purchase System - An automatic purchase system will be introduced for the Exchange, automatically acquiring the item listed at the lowest price at regular intervals. > Items registered at the lowest price will be purchased randomly. > Items priced under 10 Draconic will be automatically returned to Lords, even if bought. > Purchases will be processed within a limit ranging from 300 to 500 Dragonic. 8. Addition of Knight Puzzle Skill System & Puzzle Difficulty Revamp - Certain Knights will now possess skills applicable to Puzzle content. > If you own a Knight equipped with a Puzzle skill, this skill will automatically activate during Puzzle gameplay. > With the introduction of the Knight Puzzle Skill System, Puzzle difficulty levels will increase. 9. Knight Skill Separation - Skills essential for Village management and operations such as Puzzle and Exchange Skills, will be distinctly separated into individual icons. 10. Dragon Altar Maximum Capacity Adjustment - The maximum Dragon capacity linked to Dragon Altar levels will be adjusted, decreasing from 50 to 30. > Existing Dragons that exceed the maximum quantity will remain, but to acquire new Dragons, available slots are required. 11. Soldier Stats and Tier Unlock Level Revamp - The stats of 8th-tier soldiers, excluding Siege Weapons, will be adjusted upward. - Spearmen ATK will be increased, while their DEF will be slightly reduced. - Cavalry DEF will see an upward adjustment. - The required training center level for unlocking the 8th tier of Swordsmen and Archers will change to Lv. 27. 12. Application of Maximum Castle Ownership for Kingdoms - A maximum limit of 50 castles will be applied to Kingdoms. > This limit includes Castles involved in [Declaration of War]. > For Kingdoms currently possessing more than 50 Castles, the existing status will be maintained. However, acquiring new Castles will require relinquishing existing ones. 13. Rule Change for Territories Disconnected from the Kingdom Capital - If a pathway connecting the Kingdom capital is seized and disconnected, Resource Collection becomes impossible in the disconnected Castle’s Collection Sites. - Resource production will cease immediately in the disconnected Castle’s Collection Sites. > Resources produced up to the point of disconnection can still be collected. - Resource Collection is also impossible in the Crystal Mine of a disconnected castle. > Resources collected up to the point of disconnection can still be acquired, and troops in the process of collection will automatically return. 14. Labyrinth Revamp - The strategic elements of the Spider Queen and Dark Knight stages in the Labyrinth will be intensified, resulting in increased difficulty. > The Spider Queen hinders the movement and attacks of close-range Knight troops. > The Dark Knight neutralizes the attack skills of Knight troops. > Rewards for the Dark Knight stage will be enhanced overall, aligning with the adjusted difficulty. > The Red Enchant Stone rewards for the Spider Queen stage will be slightly reduced to maintain balance in Lord Equipment Enhancement, while the rewards for the high stages will be improved. - Labyrinth stages will now be unlocked based on the Labyrinth level. > In accordance with the adjustments made to the Labyrinth system, your progress will be reset. However, rest assured that Labyrinth Tickets will be sent to you through in-game mail, corresponding to the stages you've previously cleared. 15. Addition of Higher-Tier Judgment Lord Equipment and Lord Equipment Balance Revamp - The crafting menu for Lord Equipment will now include 5th-tier and 6th-tier Judgment Equipment. - Upon reaching +25 enhancement for 4th-tier Judgment Equipment, you can promote it to the 5th-tier using Red Enchant Stones. - Upon reaching +30 enhancement for 5th-tier Judgment Equipment, you can promote it to the 6th-tier at +10 enhancement using Red Enchant Stones. - Set effects for 5th-tier and 6th-tier Judgment Equipment will be introduced. - New sub-option balances for 5th-tier and 6th-tier Judgment equipment will be added. - Crafting 5th-tier Lord Equipment will now require Equipment Kits (Advanced) in addition to Field Boss materials. - Crafting 6th-tier Lord Equipment will now require Superior Equipment kits and Diamonds alongside Field Boss materials. > A new Superior Equipment kit, which can be crafted from Palace Lv. 27 and higher using 'Black Wool,' will be added to the Crafting Log. - The introduction of higher-tier equipment will bring about changes to the overall Combat Power balance of Lord Equipment. > Combat Power will undergo an overall upward adjustment based on the tier grade of Lord Equipment. - With the introduction of higher-tier Equipment, there will be adjustments to the crafting materials for Red Enchant Stones. > This will now require a higher quantity of Equipment Kits (Advanced). - The amount of Red Enchant Stones required for Lord Equipment option application will be increased overall. * The Chance of Winning Items - Lord Equipment [Link] 16. Siege Battle Difficulty Adjustment - Alongside the Undead Castle difficulty revamp, the difficulty of Undead invasions and Undead King’s retaliations will be adjusted. > The difficulty of Seasons 1 and 2 will remain the same as before, with an overall increase in difficulty from Season 3 onwards. > However, the difficulty of Base Castle and Dragon Castle will remain the same from Season 3 onwards. > Boss monsters will also appear in Undead Invasions and Undead King’s Retaliations in line with balance adjustments. 17. Dragon's Nest Balance Revamp - The difficulty of Dragon's Nest will be increased. - As the Dragon's Nest level increases, the probability of Rare, Epic, and Legendary stages appearing will be increased. 18. Village Building Level and Production Balance Revamp - Changes will be made to some buildings required for Palace upgrades. - The overall production time and quantity of Resources in the Village will undergo a revamp. > The production quantity of resources like Tomatoes, Cotton, Mint, Rosemary, Oak Wood, Teak Wood, etc., will decrease. > Production time for livestock products such as Eggs and Wool, and other items including Black Pants, aquaculture products, fruits, Ores, Jewels, Wheat, Raspberries will increase. 19. Epic Grade Knight Soul Shards Production - The Knight Soul Shard production will now include the production of Epic-grade Knight Soul Shards. > Arena Emblems, purchasable with Arena Points, and Dragon Scales, obtainable from the new Dragon type, will be added as production materials. 20. Fish Farm Production Time Change - Fish Farm production time will be extended, requiring 1 hour instead of the current 12 minutes. - With the change in Fish Farm production time, the required Armor Fishes for Training Kits (Advanced) will be reduced from 20 to 10. 21. Addition of Black Wool Source - Black wool, a material for Superior Equipment Kits, will be produced with a certain probability from 6th-tier Sheep in the Sheep Ranch. - Black wool will be added to the Exchange, Market, and Kingdom Store. 22. Early-Stage Crafting Level Exp Requirement Increase and Level Cap Expansion - The amount of Exp required for increasing Crafting levels below Lv. 7 will be increased to adjust the growth rate. - The maximum Crafting level will be expanded to level 60. 23. Castle Crystal Balance Change - The Crystal collection balance for Castles in the Outlands will be revamped. > Crystal Reserve amounts for some Outland Castles will be increased overall. > The hourly Collection rate will be decreased to delay Crystal storage depletion. 24. In-Game UI and Effect Improvement - The Season Info page will now accommodate various details such as Season Info, Chronicle button, and more. - The Season Ranking tab will be refined to display only essential information. - Lord/Kingdom point acquisition tooltips will be added to the Season Info con. - The effect of recommended Knights in the Labyrinth will be enhanced. - The production effect of Knight Soul Shards will be improved. - The animation for acquiring Dragons from Fossil items will be enhanced. - The UI related to Dragon training within the tutorial will be improved. - Level-up effect will be added to the Dragon training results screen. - The display of Dragon Nest levels will be improved. - The appearance of some Knights during the 8-star Promotion will be enhanced. - Improvements will be made to Knight Storybooks and portrait images. - Siege Weapon Knight skill names and icons will be changed to align with the concept. - Crafting level-up effect will be improved. - The appointment UI for Castellan will now display whether the Kingdom member owns a Castle. - The Kingdom invite UI will show the Palace level. - The Special Summon UI will now display the number of Knight Soul Shards needed for the next promotion. - The Knight images for Special Summons will be improved. - The Black Magic Status page will have an improved UI allowing confirmation of Lords’ Kingdom effect and damage from hostile Kingdoms. - The Dragon Stat window UI will be enhanced to display new abilities added during Merges. - Village Relocation movement effect will be improved. 25. Convenience Improvements - A Lord nickname copying function will be added. - The guidance for obtaining Knight Exp when the item is depleted will be enhanced. - Detailed view function for congratulatory messages on item acquisition will be added in the chat window. - The display of grades in Lord Equipment options will be added. - Lord Equipment options can be viewed in the Craft Log UI. - An item lock feature in the Lord Equipment Craft UI will be added. - The functionality to use Knight Exp items and Dragon food items directly from the inventory will be added. - Capital movement within the Kingdom's territory will be more convenient, especially in areas where the connection with the existing capital remains intact. - Fortress icons will now be visible on the World map information. - Waiting time during Dragon Adventures will be removed. 26. Bug Fixes and Miscellaneous Updates - Canceling Knight Soul shard crafting will no longer refund materials. - Notification will appear when there is no Knight Soul shard in production at the Knight Hall. - Knight Soul Shard Synthesis function will move from the Pub to the Knight Hall. - Knight image will be added Knight Promotion congratulatory mail. - Top title will be added for the top-ranked Lord equipment. - Kingdom Combat Power rankings and ranking plates will be added. - A Necessary material item will be added as a Kingdom Raid Scroll material, obtainable upon winning a Siege Battle against AI Kingdoms. - The Kingdom Raid Scroll material can now be listed on the Exchange. - Only daily obtainable Kingdom point items will be displayed in the Kingdom Store according to the Chronicle. - Kingdom Check-in rewards will be changed from Coin to Kingdom Points. - Buff effects of Outland Castles, excluding Large-scale Undead Castle, will be removed. - AI Kingdom names will be determined based on the languages they use. - Server chat related to Wars between AI kingdoms and other AI kingdoms, as well as AI Kingdoms and Undead Kingdoms, will no longer appear. - Gold discount range for the Market will increase. - Lord Nobility promotion will now require fewer Rally battle participations and include Siege Battle Contributions as a requirement. ※ Game access will not be possible during the maintenance. To ensure a smooth procedure, kindly exit the game before the maintenance begins. ※ Your troops may return to the Village during the maintenance. ※ Any used Stamina and Kingdom Siege Points during the maintenance will not be refunded. ※ The schedule and content of the update maintenance are subject to change, and any changes will be announced via [Notice Board]. ※ If you are playing with a guest account, please link your account before the maintenance to avoid account loss. Thank you.
12-08-23